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A heck of a great deal. Seiki's 39" 4K LED-Backlit 120Hz resolution display for just $489 through Amazon. Unfortunately, as you may know, this runs through HDMI 1.4, and not 2.0. So the bandwidth is limited. That means you only get 30Hz at 4k resolution. However, you do get over 120Hz at 1080p. And 4k at 30Hz for video content or other work is still amazing at this price. Personally, I'm waiting until an HDMI 2.0/DisplayPort model comes out that can run full 60Hz through a single input. I think I could settle for some 4K60Hz gaming with prices this low. Check it out here if you were interested:
Ok so I don't love everything about Microsoft. I hated that they took away my Start Menu. I hate that they're overcharging for an inferior Xbox One. I hate them for being so slow with Windows Phone updates. And I hate them for creating a unified Win8 system, that isn't really unified...but rather is fragmented across Desktop, Tablet, Phone, and TapTop/DeskLet combo monstrosities. But all of this has been due to their ineptitude. They do have a few brilliant ideas though. They've just started selling "Don't get Scroogled" merchandise on the actual windows store. Check it out here:
Ok so I had a really fun time watching this video of PC Gamer's new superfluous gaming rig. On the surface...you may think nothing of it. I'm guessing they have a budget of around 12k for that rig. What caught my attention though, were the number of amateur mistakes I could spot. Have a look and see how many things you can spot that you'd never do if you were building the "ultimate gaming rig" (in terms of performance) and had 12k and your reputation to blow. After a few days I'll share my observations with you! Remember, don't be an Alienware gamer. Flashy lights don't increase your frame rate or kill/death ratio. - HyperMatrix
As many of you know, I've been anticipating the arrival of the Nokia Lumia 1520. It is the first Windows phone with a 1080p display. It is also the first 6" Windows phone. The first quad-core Windows phone. The first Windows phone with 4x HAAC microphones for superb audio capture even under loud conditions such as a concert, and also stereo/positional audio capture. It is the first Windows phone that has that has attracted so much attention since the Lumia 1020 and its massive 41mp camera. But, alas, it is also one of the last Lumia devices to be made by Nokia prior to the takeover by Microsoft.
Most of the amazing features of this phone were known to me throughout the many leaks that have come out over the past few weeks. 12 hours of Wifi browsing? 25 hours of talk time? Windows 8 GDR3? Built-in wireless charging? All great features. There's one bit that eluded me. Most rumours were claiming that Nokia would equip the Lumia 1520 with a Samsung-made Super AMOLED HD display. There are pros and cons to that. Over-exaggerated colours and deep blacks do make the screens more fun, even if inaccurate. But the downside is less realistic colour reproduction. Movies and pictures would be off as a result. And visibility in sunlight would be quire poor unless even more power was pumped into the backlight, which again means less battery life.
Nokia caught me off guard by using an IPS display, using their own deep black technology and the ever wonderful PureMotion 60hz tech, and by introducing a technology I had read about years ago during the release of the iPhone 3GS. There was a company back then that posed a question. And that was...why are we just increasing backlight power to increase visibility? It really doesn't help too much, and it kills the battery. They then did a demo of a screen that had the entire content of the display adjusted on a per-pixel level, to look best under various lighting conditions. This is all some very magical stuff that should become standard equipment on most high end phones in the near future.
The best way I can explain it is this way. If you're playing a dark game that's intended to be dark, with monsters hiding in corners and jumping out at you, increasing the brightness on your monitor doesn't help you much. Because you're just shining even more light behind a set of black pixels. But once you increase the gamma or brightness through the in-game menu, all those dark black areas become gray and quite visible as a result. Apical does that same sort of adjustment, but in a far more sophisticated manner, and on a per-pixel level as opposed to a full-screen effect, in direct response to the light hitting the screen. This is yet another reason to be excited about the upcoming Lumia 1520!
I was quite excited a few weeks ago when I heard Nvidia talk about using their onboard NVENC h264 hardware encoding system for game capture with next to no hit on performance. Normally I'm skeptical of such claims, but this is exactly what the PS4 is doing as well. And now, I can't believe this wasn't done sooner.
To use Nvidia's "ShadowPlay" feature you have to download the Nvidia GeForce Experience app which many people generally avoid as it may feel like bloatware to those are already adept at customizing 3d settings on a per-game basis. But this makes it all worthwhile.
ShadowPlay is currently in Beta so there are some limitations. Currently you can select recording quality between Low, Medium, and High settings. However, the capture resolution and frame rate are currently locked in at 1920x1080@60fps. There are also 2 recording modes. A Manual mode that allows you to start/stop video capture at will, and the Shadow mode which automatically records the last X minutes of gameplay, where X can be anywhere from 1 minute to 20 minutes long. A key combination can be pressed to save the last X minutes of gameplay at any time. So you can game as you normally do, and if you happen to see or do something epic, you can save it. Just like your PVR. Simple as that.
The software requires 7.5GB of data is required for 20 minutes of "Shadow" mode recording at high quality. Recording gameplay of Batman Arkham Origins for 60 seconds in manual mode took up only 180MB of space. This is a far better recording platform than any software solution or even hardware solution you may currently be using. Now let's hope there's some way to enable higher resolution recording, even if at a lower frame rate.