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View Full Version : I've seen the light(boost)



ZmillA
08-23-2013, 07:35 PM
Hi everyone. First time poster.

To get right to it, I've recently built a new computer (i5 4670k, GTX 760) to replace my 6/7 year old laptop, and I purchased the ASUS VG248qe (specifically due to its light boost capabilities).

I'm playing BF3 on mostly low settings (1080p) at 120 fps with light boost and it looks great!. Soo smooth. I'm also getting much better scores.

Motion blur/ghosting has always been pet peeve of mine and it's great to know that I'll probably never have to deal with it again. I mean I'm willing to spend more money on an even better GPU just so I can get better graphics at 100/120 fps.

This technology truly is game changing. More monitor manufactures are going to be using this technology till eventually it's standard fare.

I'm just so happy :o

mdrejhon
08-23-2013, 10:13 PM
Glad you like LightBoost!
Mind if I ask which LightBoost monitor you are using?
The more expensive VG278H with better-color LightBoost, or the cheaper VG248QE with the poorer-color LightBoost?
And you are also using ToastyX Strobelight, the new utility that allows you to turn on/off LightBoost upon the touch of a keypress?

I hope strobe backlight technology can finally arrive on 1440p 120Hz monitors too, and with an easy ON/OFF toggle. The increasing publicity about hitting the motion blur barrier (John Carmack's QuakeCon video (http://www.youtube.com/watch?v=93GwwNLEBFg&t=5m35s), as well as Michael Abrash's Valve Software article (http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hole-fixing-judder)) and the recent high-performance strobe backlight solutions (such as nVidia's LightBoost (http://www.blurbusters.com/zero-motion-blur/lightboost) strobe backlight, the Sony Motionflow Impulse (http://www.blurbusters.com/sony-motionflow-impulse) strobe backlight, or the Samsung (http://www.blurbusters.com/zero-motion-blur/samsung) strobe backlight), as well as future talk of higher-refresh rate displays (e.g. Vpixx.com 5-figure-priced 500Hz experimental scientific projector (http://www.vpixx.com/)) and NHK Japan 120Hz version of 8K (7680x4320 pixels at 120Hz), should slowly steer the planet over the next couple of decades to making sure displays are available, that gives the original video source (movie director/games) full control over the blur, unbottlenecked by display motion clarity limitations.

ZmillA
08-23-2013, 10:19 PM
The VG248QE. The colors aren't bad enough for me to notice a deficiency. I haven't calibrated it yet either.

BlackOctagon
08-24-2013, 02:23 AM
NHK 120hz 8k?! WAH?!

mdrejhon
08-24-2013, 02:41 AM
NHK 120hz 8k?! WAH?!That's your HDTV coming in the 20's or 30's. Broadcasts beginning in Japan later this decade.
http://news.softpedia.com/news/NHK-8K-Super-Hi-Vision-Camera-Has-120-Hz-Native-Frame-Rate-291071.shtml

Today, it is like the 1980's MUSE HDTV trials or the 1990's digital HDTV trials, twenty years before HDTV became mainstream.

BlackOctagon
08-24-2013, 06:50 AM
DAMN that's exciting stuff. Assuming in-game textures become high res enough, I daresay 8K would be easily enough for us to never have to use any form of AA ever again.

Now we just have to keep hoping for your 1000fps@1000Hz dream to come true, eh Mark? :)