PDA

View Full Version : Unlimited Detail Real-Time Rendering



OskyATL
10-21-2012, 04:23 PM
http://www.youtube.com/watch?v=00gAbgBu8R4
http://www.youtube.com/watch?v=00gAbgBu8R4
http://www.youtube.com/watch?v=00gAbgBu8R4

Anybody know anything on this? they make it seem like it's light years away from anything we've got currently yet it's not in a working condition?

Cpt.Teacup
10-21-2012, 04:36 PM
Do a Google search, you're bound to find one of the many argument threads about this.
TL;DR: It's nothing new and will lead to nothing new, don't expect anything good from it.

HyperMatrix
10-21-2012, 04:47 PM
Considering it's a year old, I'm wondering why there haven't been any updates. I'm surprised Pixelux hasn't sued them yet. They're the ones who made DMM (Digital Molecular Matter). Which was used in Force Unleashed a few years back. Everything reacts at a Molecular level like in these 2 demo's:


http://www.youtube.com/watch?v=bE4k9Vmcp5g

http://www.youtube.com/watch?v=JlXAMcfwSFI

Shadman
10-22-2012, 02:50 AM
I remember seeing this. And reading about how it would be impossible, because you'd need data written for every "molecule", and the amount of stuff they have going on there is wayy more data than most of us have on our hard drives. I'm sure there could be some compression like Audio has (AAABBBCCCDDD to A3B3C3D3, etc) but, I'm still waiting to see it before believing it. A video is not proof, in this situation.

Hyper, that was damn cool. I want more games like that! Though, I remember even in Crysis 1, and BF3 and other games, fences were not too bad at all.

HyperMatrix
10-22-2012, 03:06 AM
I remember seeing this. And reading about how it would be impossible, because you'd need data written for every "molecule", and the amount of stuff they have going on there is wayy more data than most of us have on our hard drives. I'm sure there could be some compression like Audio has (AAABBBCCCDDD to A3B3C3D3, etc) but, I'm still waiting to see it before believing it. A video is not proof, in this situation.

Hyper, that was damn cool. I want more games like that! Though, I remember even in Crysis 1, and BF3 and other games, fences were not too bad at all.

It could be my own na´vetÚ but I personally don't understand how individual molecules can be less stringent than a polygon. I remember in force unleashed in scenes where a lot of digital molecular matter processing was happening, the game would slow to a crawl. Because it took a lot to process it. And this is on a 7 core 3.2ghz ps3 cell engine.

I think DMM is the future. But I don't think we're at a point where we have enough computing power to match the quality of a dx11 game on a molecular basis. Not properly, anyway. The benefit of DMM is supposed to be applying real world properties and characteristics to it so you get something natural. So it becomes about more than just rendering 5000 gazillion molecules. It becomes about a mathematical calculation that has to be applied to each molecule with every interaction.

I dunno. I'll be researching some more into DMM now. Because I remember I was super excited about it when force unleashed was being developed. That and the other technology used that gave the AI a central nervous system where they reacted to different situations and scenario's in different manners based on how their nervous system made them feel m

I love Lucas arts for always trying to push technology ahead.

Shadman
10-22-2012, 03:13 AM
Well I'm not sure either, but I'm pretty sure it would require a real lot more than polygons.
Look at high-poly wireframe models on google. Now imagine if the entire model was poly's. Thats essentially the difference. Polygons are cheating, because they say "here is important spot 1,2, and 3. Just fill in everything between But with DMM, you've got everything filled in.

I'm in no way doubting it is definitely awesome and the future, just that its not really plausible to use too much today. The video in the OP was talking about a WORLD of these individual points.


Unlike the norm, I'm agreeing with you :D This is definitely too cool and needs to be pushed for more.