120hz.NET - Source for 120hz 1440p Monitors - Latest News
Join Today
  • Latest News

    by Published on 01-28-2014 05:29 PM

    So as you may know, I was a big fan of the new ASUS ROG Swift PG278Q. For those who aren't familiar with it, it's this 27" 1440p 120Hz+ beast with Displayport and GSYNC and etc. It is absolutely beautiful, as you can see:

    Now the problem is two-fold. One is that it's a TN display. I consider that a tradeoff. You get lower image quality, for a faster and more fluid panel. And it's a native 8-bit panel, instead of the traditional 6-bit TN's. This one fact I can try to overlook. However...the main issue, is that the monitor is being released with a heavy Matte panel. So you go from an IPS or PLS glossy display currently, with rich vibrant colours, to a matte TN display.

    That's a complete no-go for me. So I posed a question to Asus. The first thing they replied with is general marketing BS:

    "Based on the feedback of ownser of IPS/PLS and TN panels we have produced the majority of users have not had negative feedback about the Polarizer used ( and generally are not even aware of it ). "

    Now...you'd think that he's saying people like us have barely even noticed the matte polarizer used. But he doesn't mention users of Glossy displays. He only mentions IPS/PLS/TN users. They may have surveyed only people who have Matte displays. Either way I still don't buy it.

    He then goes on to compare the difference between Matte and Glossy displays with PWM lighting preference, as you can see here:

    "All in all this something specific to users and does not have a consistently present level of feedback across the majority of users. This similar to how many users are not bothered by PWM flicker but there are some users very sensitive to it. As a whole feedback on the current type of AG Polarizers has been solid with minimal negative feedback."

    When I mentioned that the screen being both TN and having a Matte Anti-Glare filter will discourage many people who have purchased the various current gen 1440p overclockable displays from moving over. He replied:

    " From a volume perspective that quantity of user transitioning form those other monitors is very small and not representative of the majority of the market."

    That response seems odd to me as currently, those users (us), happen to be the majority of the $500+ 1440p gaming monitor market. Which is who they are obviously targeting with this monitor. Your average joe blow doesn't spend $800 on a monitor. And people who do spend $800 on a monitor, often have a lot of money invested in their computers. We are enthusiasts. And we care about things like glossy displays.

    So at this point I make a recommendation to at least do a limited run of Glossy displays that would be available only through a limited number of channels. He gives me a rather odd response regarding it:

    "As to your recommendation of running concurrent models this is complicated as it requires double the investment in the initial design and development and validation. As such it is not a realistic approach. As of now the SWIFT will come with AG Polarizer that i feel confident the majority of users / gamers will be satisfied with. "

    I have no idea how they run their business and how they handle development. But we've been dealing with monitors in the same housing, using both glossy and matte ag coatings with no issue. That should be the only difference in the builds. However, they don't seem to see it that way.

    So in conclusion...as excited as I was for this display...I am going to have to pass. From what I understand, Nvidia will be designing a displayport gsync board for our LG panels. So there should be an option to upgrade our displays in the future. I had been ready to proclaim the ROG Swift monitor the new king of gaming displays. But due to its price point, and rather severe reduction in image quality due to the use of a TN panel, and a heavy Anti-Glare coating, it will have to remain a "Don't Buy" in my books so long as plans for a GSYNC board for our monitors don't get scrapped.

    Thank you, Asus, for making a Niche product (due to the price) while ignoring what the majority of people who have been buying these types of displays at this price point want.

    by Published on 11-25-2013 06:44 PM

    A heck of a great deal. Seiki's 39" 4K LED-Backlit 120Hz resolution display for just $489 through Amazon. Unfortunately, as you may know, this runs through HDMI 1.4, and not 2.0. So the bandwidth is limited. That means you only get 30Hz at 4k resolution. However, you do get over 120Hz at 1080p. And 4k at 30Hz for video content or other work is still amazing at this price. Personally, I'm waiting until an HDMI 2.0/DisplayPort model comes out that can run full 60Hz through a single input. I think I could settle for some 4K60Hz gaming with prices this low. Check it out here if you were interested:

    by Published on 11-20-2013 09:16 PM

    Ok so I don't love everything about Microsoft. I hated that they took away my Start Menu. I hate that they're overcharging for an inferior Xbox One. I hate them for being so slow with Windows Phone updates. And I hate them for creating a unified Win8 system, that isn't really unified...but rather is fragmented across Desktop, Tablet, Phone, and TapTop/DeskLet combo monstrosities. But all of this has been due to their ineptitude. They do have a few brilliant ideas though. They've just started selling "Don't get Scroogled" merchandise on the actual windows store. Check it out here:


    I am definitely going to buy this when it's back in stock:
    by Published on 11-19-2013 04:43 AM

    Ok so I had a really fun time watching this video of PC Gamer's new superfluous gaming rig. On the surface...you may think nothing of it. I'm guessing they have a budget of around 12k for that rig. What caught my attention though, were the number of amateur mistakes I could spot. Have a look and see how many things you can spot that you'd never do if you were building the "ultimate gaming rig" (in terms of performance) and had 12k and your reputation to blow. After a few days I'll share my observations with you! Remember, don't be an Alienware gamer. Flashy lights don't increase your frame rate or kill/death ratio. - HyperMatrix

    by Published on 10-30-2013 02:01 AM

    As many of you know, I've been anticipating the arrival of the Nokia Lumia 1520. It is the first Windows phone with a 1080p display. It is also the first 6" Windows phone. The first quad-core Windows phone. The first Windows phone with 4x HAAC microphones for superb audio capture even under loud conditions such as a concert, and also stereo/positional audio capture. It is the first Windows phone that has that has attracted so much attention since the Lumia 1020 and its massive 41mp camera. But, alas, it is also one of the last Lumia devices to be made by Nokia prior to the takeover by Microsoft.

    Most of the amazing features of this phone were known to me throughout the many leaks that have come out over the past few weeks. 12 hours of Wifi browsing? 25 hours of talk time? Windows 8 GDR3? Built-in wireless charging? All great features. There's one bit that eluded me. Most rumours were claiming that Nokia would equip the Lumia 1520 with a Samsung-made Super AMOLED HD display. There are pros and cons to that. Over-exaggerated colours and deep blacks do make the screens more fun, even if inaccurate. But the downside is less realistic colour reproduction. Movies and pictures would be off as a result. And visibility in sunlight would be quire poor unless even more power was pumped into the backlight, which again means less battery life.

    Nokia caught me off guard by using an IPS display, using their own deep black technology and the ever wonderful PureMotion 60hz tech, and by introducing a technology I had read about years ago during the release of the iPhone 3GS. There was a company back then that posed a question. And that was...why are we just increasing backlight power to increase visibility? It really doesn't help too much, and it kills the battery. They then did a demo of a screen that had the entire content of the display adjusted on a per-pixel level, to look best under various lighting conditions. This is all some very magical stuff that should become standard equipment on most high end phones in the near future.

    The best way I can explain it is this way. If you're playing a dark game that's intended to be dark, with monsters hiding in corners and jumping out at you, increasing the brightness on your monitor doesn't help you much. Because you're just shining even more light behind a set of black pixels. But once you increase the gamma or brightness through the in-game menu, all those dark black areas become gray and quite visible as a result. Apical does that same sort of adjustment, but in a far more sophisticated manner, and on a per-pixel level as opposed to a full-screen effect, in direct response to the light hitting the screen. This is yet another reason to be excited about the upcoming Lumia 1520!
    by Published on 10-30-2013 01:10 AM

    I was quite excited a few weeks ago when I heard Nvidia talk about using their onboard NVENC h264 hardware encoding system for game capture with next to no hit on performance. Normally I'm skeptical of such claims, but this is exactly what the PS4 is doing as well. And now, I can't believe this wasn't done sooner.

    To use Nvidia's "ShadowPlay" feature you have to download the Nvidia GeForce Experience app which many people generally avoid as it may feel like bloatware to those are already adept at customizing 3d settings on a per-game basis. But this makes it all worthwhile.

    ShadowPlay is currently in Beta so there are some limitations. Currently you can select recording quality between Low, Medium, and High settings. However, the capture resolution and frame rate are currently locked in at 1920x1080@60fps. There are also 2 recording modes. A Manual mode that allows you to start/stop video capture at will, and the Shadow mode which automatically records the last X minutes of gameplay, where X can be anywhere from 1 minute to 20 minutes long. A key combination can be pressed to save the last X minutes of gameplay at any time. So you can game as you normally do, and if you happen to see or do something epic, you can save it. Just like your PVR. Simple as that.

    The software requires 7.5GB of data is required for 20 minutes of "Shadow" mode recording at high quality. Recording gameplay of Batman Arkham Origins for 60 seconds in manual mode took up only 180MB of space. This is a far better recording platform than any software solution or even hardware solution you may currently be using. Now let's hope there's some way to enable higher resolution recording, even if at a lower frame rate.

    You can download GeForce Experience and access ShadowPlay through here: http://www.geforce.com/geforce-experience

    This is only for GTX 600 series cards and above. Happy Recording!
    by Published on 09-13-2013 02:01 AM
    Article Preview

    I've been a huge critic of Apple computers. I despise them for their lack of flexibility in almost every aspect. I believe ...

  • Recent Articles